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Online Poker Game Market Analysis and Global Forecast (2023-2033) with COVID Impact Analysis

$ 3,475.00

Online Poker Game Market Research Report: Information By Device Type (Mobile, Desktop), By End-User (Gambling Enthusiasts, Dabblers, and Social Exuberant), and By Region — Forecast till 2033

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Description

Online Poker GameMarket Overview

The global Online Poker Game Market Size is expected to reach USD 371.18 Billion by 2033. The global Online Poker Gameindustry size accounted for USD 110.91 Billion in 2023 and is expected to expand at a compound annual growth rate (CAGR) of 12.84 % from 2023 to 2033. The online poker game market has witnessed tremendous growth in recent years, fueled by the increasing popularity of digital gaming and the widespread availability of high-speed internet connections. Online poker games provide a virtual platform for players to engage in poker tournaments and cash games from the comfort of their homes. With advanced features, interactive interfaces, and real-time multiplayer options, these platforms have transformed the way people experience poker, attracting both seasoned players and beginners alike. This article explores the various aspects of the online poker game market, including its uses, applications, impact of COVID-19, driving factors, restraining factors, opportunities, market segmentation, regional analysis, key players, and recent developments.

Global Online Poker Game Market Synopsis

COVID-19 Impact Analysis

The COVID-19 pandemic has had a significant impact on the online poker game market. As countries implemented lockdown measures and people were confined to their homes, the demand for online entertainment skyrocketed. Online poker games emerged as a popular choice for individuals seeking entertainment and social interaction while adhering to social distancing norms. The closure of physical poker venues further contributed to the surge in online poker game adoption. Players turned to online platforms to continue playing their favorite game, leading to a substantial increase in user engagement and revenue for online poker operators.

Online Poker GameMarket Dynamics

The major factors that have impacted the growth of Online Poker Game are as follows:

Drivers:

Ø  Increasing Accessibility and Convenience

The increasing accessibility and convenience offered by online poker games have been a major driving factor behind their market growth. Unlike traditional poker, online platforms enable players to participate in games anytime, anywhere, without the limitations of geographical boundaries. With mobile and desktop compatibility, players can access these games through smartphones, tablets, or computers, providing unparalleled convenience. Moreover, the availability of various game formats, stake levels, and tournament options cater to the diverse preferences of players, attracting a wider audience base.

Restraint:

  • Regulatory Challenges and Legal Ambiguity

While the online poker game market continues to flourish, regulatory challenges and legal ambiguity pose significant restraints to its growth. The legality of online poker varies across different jurisdictions, leading to a fragmented market landscape. Some countries have embraced online poker, regulating and licensing operators to ensure fair play and consumer protection. However, in other regions, online poker remains restricted or prohibited, hindering market expansion. The absence of a uniform regulatory framework creates uncertainty, discouraging potential players and limiting the market’s overall growth.

Opportunity:

⮚      Rising Adoption of Mobile Gaming

The rising adoption of mobile gaming presents a significant opportunity for the online poker game market. With the proliferation of smartphones and the increasing penetration of high-speed mobile internet, mobile gaming has become a mainstream activity for millions of people worldwide. Online poker operators have capitalized on this trend by developing mobile-friendly platforms and dedicated applications.

Online Poker GameSegment Overview

By Device Type

Based on the Device Type, the market is segmented based on Mobile, and Desktop. the mobile segment holds the largest share in terms of device type. The widespread adoption of smartphones and the convenience they offer have propelled the popularity of mobile poker games. With mobile devices becoming an integral part of people’s lives, players can enjoy their favorite poker games on the go, anytime and anywhere. The mobility and accessibility provided by mobile devices have attracted a vast user base, including both gambling enthusiasts and casual players.

By End-User

Based on End-User, the market has been divided into Gambling Enthusiasts, Dabblers, and Social Exuberant. The Social Exuberant segment dominates the online poker game market. online poker is a social activity that is often played with friends and family. Second, online poker is a relatively easy game to learn and play, which makes it appealing to social exuberant players. Third, there is a growing number of online poker sites that offer social features, such as chat rooms and forums, which further enhances the social experience of playing online poker..

Global Online Poker Game Market Regional Analysis

Based on region, the global Online Poker Gamemarket has been divided into North America, Europe, Asia-Pacific, South America and Middle East & Africa. Asia pacific is projected to dominate the use of the market followed by the Europe and North America regions.

North America Market

North America has emerged as one of the key regions driving the growth of the online poker game market. The United States, in particular, has been a major market for online poker, with several states legalizing and regulating online gambling activities. The legalization of online poker in states like Nevada, New Jersey, and Delaware has created a conducive environment for operators to offer their services and attract players.

The region benefits from a strong digital infrastructure and high internet penetration, providing a favorable ecosystem for online gaming. Additionally, North America has a large population of poker enthusiasts, both professionals and amateurs, who are drawn to the convenience and accessibility offered by online poker platforms.

Asia Pacific Market

The Asia-Pacific region has emerged as a lucrative market for online poker games, driven by factors such as a growing population, increasing internet penetration, and rising disposable incomes. Countries like China, India, and Japan have witnessed a surge in online gaming activities, including poker.

China, in particular, has a massive market potential for online poker due to its large population and increasing interest in the game. Although online gambling is heavily regulated in China, poker is considered a game of skill rather than chance, creating opportunities for online poker operators. The popularity of online poker platforms has been further boosted by the availability of mobile gaming and the rise of eSports in the region.

Competitive Landscape

The global Online Poker Game market is highly competitive, with numerous players offering a wide range of software solutions. The competitive landscape is characterized by the presence of established companies, as well as emerging startups and niche players. To increase their market position and attract a wide consumer base, the businesses are employing various strategies, such as product launches, and strategic alliances.

Prominent Players:

  • The 888 Group
  • PokerStars
  • GGPoker
  • Partypoker
  • Ignition Casino
  • Tencent
  • Playtika LTD
  • Zynga Inc
  • Arkadium
  • Baazi Games

Key Development:

February 2023: The 888 Group, a renowned online gambling operator, has made significant strides in the online poker game market. One notable development was the launch of its new poker platform called “Made to Play”. This platform aims to provide a modern and immersive poker experience, incorporating innovative features and a user-friendly interface. The 888 Group’s continued focus on enhancing player engagement and delivering cutting-edge technology showcases its commitment to staying at the forefront of the online poker game market.

Scope of the Report

Global Online Poker Game Market, by Device Type

  • Mobile
  • Desktop

Global Online Poker Game Market, by End-User

  • Gambling Enthusiasts
  • Dabblers
  • Social Exuberant

Global Online Poker Game Market, by Region

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Benelux
    • Nordic
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • Indonesia
    • Austalia
    • Malaysia
    • India
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of SouthAmerica
  • Middle East &Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • SouthAfrica
    • Rest of Middle East & Africa

 

Parameters Indicators
Market Size 2033: $371.18 Billion
CAGR 12.84 % CAGR (2023-2033)
Base year 2022
Forecast Period 2023-2033
Historical Data 2021
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Key Segmentations Device Type, End-User
Geographies Covered North America, Europe, Asia-Pacific, Latin America, Middle East, Africa
Key Vendors The 888 Group, PokerStars, GGPoker, Partypoker, Ignition Casino, Tencent, Playtika LTD, Zynga Inc, Arkadium, and Baazi Games
Key Market Opportunities Rising Adoption of Mobile Gaming
Key Market Drivers Increasing Accessibility and Convenience

 

REPORT CONTENT BRIEF:

  • High-level analysis of the current and future Online Poker Game market trends and opportunities
  • Detailed analysis of current market drivers, restraining factors, and opportunities in the future
  • Online Poker Game market historical market size for the year 2021, and forecast from 2023 to 2033
  • Online Poker Game market share analysis at each product level
  • Competitor analysis with a detailed insight into its product segment, Dabblers strength, and strategies adopted.
  • Identifies key strategies adopted including product launches and developments, mergers and acquisitions, joint ventures, collaborations, and partnerships as well as funding taken and investment done, among others.
  • To identify and understand the various factors involved in the global Online Poker Game market affected by the pandemic
  • To provide a detailed insight into the major companies operating in the market. The profiling will include the Dabblers health of the company’s past 2-3 years with segmental and regional revenue breakup, product offering, recent developments, SWOT analysis, and key strategies.

Frequently Asked Questions (FAQ)

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1. What is the study period of this market?

  • The study period of the global Online Poker Game market is 2021- 2033

2. What is the growth rate of the global Online Poker Game market?

  • The global Online Poker Game market is growing at a CAGR of 12.84 % over the next 10 years

3. Which region has the highest growth rate in the market of Online Poker Game?

  • Asia Pacific is expected to register the highest CAGR during 2023-2033

4. Which region has the largest share of the global Online Poker Game market?

  • North America holds the largest share in 2022

5. Who are the key players in the global Online Poker Game market?

  • The 888 Group, PokerStars, GGPoker, Partypoker, Ignition Casino, Tencent, Playtika LTD, Zynga Inc, Arkadium, and Baazi Games the major companies operating in the market.

6. Do you offer Post Sale Support?

  • Yes, we offer 16 hours of analyst support to solve the queries

7. Do you sell particular sections of a report?

Yes, we provide regional as well as country-level reports. Other than this we also provide a sectional report. Please get in contact with our sales representatives.

Table of Content

Table of Content

Chapter 1.   Executive Summary

Chapter 2.   Scope Of The Study

                     2.1.   Market Definition

                     2.2.   Scope Of The Study

                               2.2.1.   Objectives of Report

                               2.2.2.   Limitations

                     2.3.   Market Structure

Chapter 3.   Evolve BI Methodology

Chapter 4.   Market Insights and Trends

                     4.1.   Supply/ Value Chain Analysis

                               4.1.1.   Raw End Users Providers

                               4.1.2.   Manufacturing Process

                               4.1.3.   Distributors/Retailers

                               4.1.4.   End-Use Industry

                     4.2.   Porter’s Five Forces Analysis

                               4.2.1.   Threat Of New Entrants

                               4.2.2.   Bargaining Power Of Buyers

                               4.2.3.   Bargaining Power Of Suppliers

                               4.2.4.   Threat Of Substitutes

                               4.2.5.   Industry Rivalry

                     4.3.   Impact Of COVID-19 on the Online Poker Game Market

                               4.3.1.   Impact on Market Size

                               4.3.2.   End-Use Industry Trend, Preferences, and Budget Impact

                               4.3.3.   Regulatory Framework/Government Policies

                               4.3.4.   Key Players' Strategy to Tackle Negative Impact

                               4.3.5.   Opportunity Window

                     4.4.   Technology Overview

                     4.5.   Macro factor

                     4.6.   Micro Factor

                        4.7.Demand Supply Gap Analysis of the Online Poker Game Market

                        4.8.Import Analysis of the Online Poker Game Market

                        4.9.Export Analysis of the Online Poker Game Market

Chapter 5.   Market Dynamics

                     5.1.   Introduction

                     5.2.   DROC Analysis

                               5.2.1.   Drivers

                               5.2.2.   Restraints

                               5.2.3.   Opportunities

                               5.2.4.   Challenges

                     5.3.   Patent Analysis

                     5.4.   Industry Roadmap

                     5.5.   Parent/Peer Market Analysis

Chapter 6.   Global Online Poker Game Market, By Device Type

                     6.1.   Introduction

                     6.2.   Mobile

                     6.3.   Desktop

                     6.4.   Prescriptive Analysis

Chapter 7.   Global Online Poker Game Market, By End-User

                     7.1.   Introduction

                     7.2.   Gambling Enthusiasts

                     7.3.   Dabblers

Chapter 8.   Global Online Poker Game Market, By Region

8.1.   Introduction

8.2.   North America

8.2.1.   Introduction

8.2.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.2.3.   Market Size and Forecast, By Country, 2023-2033

8.2.4.   Market Size and Forecast, By Device Type, 2023-2033

8.2.5.   Market Size and Forecast, By End-User, 2023-2033

8.2.6.   US

8.2.6.1.   Introduction

8.2.6.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.2.6.3.   Market Size and Forecast, By Device Type, 2023-2033

8.2.6.4.   Market Size and Forecast, By End-User, 2023-2033

8.2.7.   Canada

8.2.7.1.   Introduction

8.2.7.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.2.7.4.   Market Size and Forecast, By Device Type, 2023-2033

8.2.7.5.   Market Size and Forecast, By End-User, 2023-2033

8.3.   Europe

8.3.1.   Introduction

8.3.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.3.   Market Size and Forecast, By Country, 2023-2033

8.3.4.   Market Size and Forecast, By Device Type, 2023-2033

8.3.5.   Market Size and Forecast, By End-User, 2023-2033

8.3.6.   Germany

8.3.6.1.   Introduction

8.3.6.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.6.3.   Market Size and Forecast, By Device Type, 2023-2033

8.3.6.4.   Market Size and Forecast, By End-User, 2023-2033

8.3.7.   France

8.3.7.1.   Introduction

8.3.7.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.7.3.   Market Size and Forecast, By Device Type, 2023-2033

8.3.7.4.   Market Size and Forecast, By End-User, 2023-2033

8.3.8.   UK

8.3.8.1.   Introduction

8.3.8.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.8.3.   Market Size and Forecast, By Device Type, 2023-2033

8.3.8.4.   Market Size and Forecast, By End-User, 2023-2033

8.3.9.   Italy

8.3.9.1.   Introduction

8.3.9.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.9.3.   Market Size and Forecast, By Device Type, 2023-2033

8.3.9.4.   Market Size and Forecast, By End-User, 2023-2033

8.3.11.   Rest Of Europe

8.3.11.1.   Introduction

8.3.11.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.3.11.3.   Market Size and Forecast, By Device Type, 2023-2033

8.3.11.4.   Market Size and Forecast, By End-User, 2023-2033

8.4.   Asia-Pacific

8.4.1.   Introduction

8.4.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.3.   Market Size and Forecast, By Country, 2023-2033

8.4.4.   Market Size and Forecast, By Device Type, 2023-2033

8.4.5.   Market Size and Forecast, By End-User, 2023-2033

8.4.6.   China

8.4.6.1.   Introduction

8.4.6.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.6.3.   Market Size and Forecast, By Device Type, 2023-2033

8.4.6.4.   Market Size and Forecast, By End-User, 2023-2033

8.4.7.   India

8.4.7.1.   Introduction

8.4.7.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.7.3.   Market Size and Forecast, By Device Type, 2023-2033

8.4.7.4.   Market Size and Forecast, By End-User, 2023-2033

8.4.8.   Japan

8.4.8.1.   Introduction

8.4.8.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.8.3.   Market Size and Forecast, By Device Type, 2023-2033

8.4.8.4.   Market Size and Forecast, By End-User, 2023-2033

8.4.9.   South Korea

8.4.9.1.   Introduction

8.4.9.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.9.3.   Market Size and Forecast, By Device Type, 2023-2033

8.4.9.4.   Market Size and Forecast, By End-User, 2023-2033

8.4.10.   Rest Of Asia-Pacific

8.4.10.1.   Introduction

8.4.10.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.4.10.3.   Market Size and Forecast, By Device Type, 2023-2033

8.4.10.4.   Market Size and Forecast, By End-User, 2023-2033

8.5.   Rest Of The World (RoW)

8.5.1.   Introduction

8.5.2.   Driving Factors, Opportunity Analyzed, and Key Trends

8.5.3.   Market Size and Forecast, By Device Type, 2023-2033

8.5.4.   Market Size and Forecast, By End-User, 2023-2033

Chapter 9.   Company Landscape

9.1.   Introduction

9.2.   Vendor Share Analysis

9.3.   Key Development Analysis

9.4.   Competitor Dashboard

Chapter 10.   Company Profiles

10.1.   The 888 Group.

10.1.1.   Business Overview

10.1.2.   Dabblers Analysis

10.1.2.1.   Dabblers – Existing/Funding

10.1.3.   Product Portfolio

10.1.4.   Recent Development and Strategies Adopted

10.1.5.   SWOT Analysis

10.2.   PokerStars

10.2.1.   Business Overview

10.2.2.   Dabblers Analysis

10.2.2.1.   Dabblers – Existing/Funding

10.2.3.   Product Portfolio

10.2.4.   Recent Development and Strategies Adopted

10.2.5.   SWOT Analysis

10.3.   GGPoker

10.3.1.   Business Overview

10.3.2.   Dabblers Analysis

10.3.2.1.   Dabblers – Existing/Funding

10.3.3.   Product Portfolio

10.3.4.   Recent Development and Strategies Adopted

10.3.5.   SWOT Analysis

10.4.   Partypoker

10.4.1.   Business Overview

10.4.2.   Dabblers Analysis

10.4.2.1.   Dabblers – Existing/Funding

10.4.3.   Product Portfolio

10.4.4.   Recent Development and Strategies Adopted

10.4.5.   SWOT Analysis

10.5.   Ignition Casino

10.5.1.   Business Overview

10.5.2.   Dabblers Analysis

10.5.2.1.   Dabblers – Existing/Funding

10.5.3.   Product Portfolio

10.5.4.   Recent Development and Strategies Adopted

10.5.5.   SWOT Analysis

10.6.   Tencent

10.6.1.   Business Overview

10.6.2.   Dabblers Analysis

10.6.2.1.   Dabblers – Existing/Funding

10.6.3.   Product Portfolio

10.6.4.   Recent Development and Strategies Adopted

10.6.5.   SWOT Analysis

10.7.   Playtika LTD

10.7.1.   Business Overview

10.7.2.   Dabblers Analysis

10.7.2.1.   Dabblers – Existing/Funding

10.7.3.   Product Portfolio

10.7.4.   Recent Development and Strategies Adopted

10.7.5.   SWOT Analysis

10.8.     Zynga Inc

10.8.1.   Business Overview

10.8.2.   Dabblers Analysis

10.8.2.1.   Dabblers – Existing/Funding

10.8.3.   Product Portfolio

10.8.4.   Recent Development and Strategies Adopted

10.8.5.   SWOT Analysis

10.9.   Arkadium

10.9.1.   Business Overview

10.9.2.   Dabblers Analysis

10.9.2.1.   Dabblers – Existing/Funding

10.9.3.   Product Portfolio

10.9.4.   Recent Development and Strategies Adopted

10.9.5.   SWOT Analysis

10.10.   Baazi Games

10.10.1.   Business Overview

10.10.2.   Dabblers Analysis

10.10.2.1.   Dabblers – Existing/Funding

10.10.3.   Product Portfolio

10.10.4.   Recent Development and Strategies Adopted

10.10.5.   SWOT Analysis

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Virtualized Evolved Packet Core (vEPC) Market Analysis and Global Forecast (2020-2028) with COVID Impact Analysis

$ 3,475.00
Global Virtualized Evolved Packet Core (vEPC) Market By Solution (MME, HSS, S-GW, PDN-GW), By Services (Professional Service, Consulting, Integration and Deployment, Training and Support, Managed Services), By Network (5G Network, 4G Network), By End User (Telecom operators, Enterprises, Others) and By Geography – COVID-19 Impact Analysis, Post COVID Analysis, Opportunities, Trends and Forecast from 2021 to 2028 Report Code: EB_ICT_364 | Page: 161 | Published Date: March 2021
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ICT

Video Surveillance-as-a-Service Market

$ 3,475.00
Report Code: EB_ICT_268| Page: 124 | Published Date: July 2020 Video Surveillance-as-a-Service Market By System Type (Hosted, Managed, Hybrid) By Application (Commercial, Infrastructure, Residential, Military & Defense, Institutional, Industrial) By Geography: Global trends, opportunities and forecast – 2020 to 2027
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Global Data Center Cooling Market

$ 3,475.00
Report Code: EB_ES_212| Page: 144 | Published Date: April 2020 Data Center Cooling Market By Component Type (Software and Services) By Technique (Air-Based Cooling and Liquid-Based Cooling) By Type (Room-Based, Row-Based, and Rack-Based) By Type of Data Center (Wholesale Data Centers, Hyperscale Data Centers, Enterprise Data Center and Colocation Data Centers) By Verticals (IT & Telecom, Healthcare, Government & Defense, Energy, Manufacturing, Retail, BFSI and others) By Geography: Global trends, opportunities and forecast – 2020 to 2027
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ICT

Global Optical Fiber Market

$ 3,475.00
Report Code: EB_ICT_247 | Page: 141 | Published Date: April 2020 Optical Fiber Market By Mode Type (Single Mode and Multi-Mode) By Optical Fiber Type (Plastics Optical Fiber and Glass Optical Fiber) By Industry Vertical (Telecom & IT, BFSI, Public Sector, Healthcare, Energy & Utilities, Aerospace & Defense, and Others) and By Geography: Global trends, opportunities and forecast – 2020 to 2027
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Global generative AI market

Retail Point of Sale Market Analysis and Global Forecast (2020-2028) with COVID Impact Analysis

$ 3,475.00
Global Retail Point of Sale Market By Product (Fixed, Mobile), By Component (Hardware, Software, Services), By End User (Supermarkets, Grocery Stores, Specialty Stores, Convenience Stores, Others) and By Geography – COVID-19 Impact Analysis, Post COVID Analysis, Opportunities, Trends and Forecast from 2021 to 2028 Report Code: EB_ICT_362 | Page: 171 | Published Date: March 2021
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Global Terahertz Wave Technology Market

$ 3,475.00
Report Code: EB_ES_251| Page: 144 | Published Date: April 2020 Terahertz Wave Technology Market By Product (Terahertz Sources, Terahertz Detectors) By Application (Imaging, Spectroscopy, and Communication System) By End Use (Medical & Healthcare, Military, Industrial Non-Destructive Testing, Laboratory Research, and Others) By Geography: Global trends, opportunities and forecast – 2020 to 2027
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Global generative AI market

Family Entertainment Centers Market Analysis and Global Forecast (2021-2028) with COVID Impact Analysis

$ 3,475.00
Family Entertainment Centers Market By Age Group (0-8, 9-12, 13-19, 19-25, 25+) By Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 0.5 to 1 acres, 1 to 10 acres, 10 to 30 acres, Over 30 acres) By Revenue Stream (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, Others) By Facility Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-Based VR Entertainment Centers (LBECs)), Entertainment Type (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others) and By Geography: Global trends, opportunities and forecast – 2020 to 2026   Report Code: EB_ICT_208 | Page: 129 | Published Date: June 2021
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Global generative AI market

Edge AI Software Market Analysis and Global Forecast (2020-2028) with COVID Impact Analysis

$ 3,475.00

Global Edge AI Software Market By Component (Solution, Services, Component 3), By Data Source (Video and Image Recognition, Speech Recognition, Biometric Data, Sensor Data, Others), By Application (Autonomous Vehicles, Access Management, Video Surveillance, Remote Monitoring And Predictive Maintenance, Telemetry, Energy Management, Others), By End User (Government and Public, Manufacturing, Energy and Utilities, Automotive, Telecom, Healthcare, Others) and By Geography – COVID-19 Impact Analysis, Post COVID Analysis, Opportunities, Trends and Forecast from 2021 to 2028

Report Code: EB_ICT_360 | Page: 158| Published Date: March 2021
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