Press Release

The global in-game advertising market is estimated to record a CAGR of 16.2% during the forecast period

Evolve Business Intelligence has published a research report on the Global In-Game Advertising Market, 2021–2030. The global In-Game Advertising market is projected to exhibit a CAGR of around 16.2% during the forecast period of 2022 to 2030.

Evolve Business Intelligence has recognized the following companies as the key players in the global In-Game Advertising Market are Electronic Arts Inc, Alphabet Inc, MediaSpike Inc, Anzu Virtual Reality Ltd, ironSource Ltd, Blizzard Entertainment Inc, Motive Interactive Inc, Playwire, RapidFire Inc, WPP.

 

Market Highlights

The global In-Game Advertising market is projected to be valued at $8.76 Billion by 2030, recording a CAGR of around 16.2% during the forecast period. In-game advertising is the process of advertising in which advertisements are placed within a computer application. On-screen advertisements, pop-up messages, billboards, cutscenes, and backdrop displays are all examples of in-game advertising. In-game advertising is more prevalent in various industries. The growing number of internet users, as the widespread usage of smartphones and other gadgets, are the main forces propelling the industry forward. Because consumer awareness is expanding every day and the sector is saturated, it’s critical to target the right audience. Advertising will be able to identify a potential or prospective customer or client much more readily as technology advances, and there are various growth chances in the sector.

Access Full Report: https://evolvebi.com/product/global-in-game-advertising-market-market-analysis-and-global-forecast-2022-2030-with-covid-impact-analysis/

The COVID-19 outbreak had a positive impact on the In-Game Advertising markets. While many industries struggle to adapt to digital customer service and maintain demand until the crisis passes, digital-content-focused areas of the entertainment industry have found themselves well-positioned to weather the storm and, in some cases, are thriving. One of the reasons for the growing popularity of the in-game advertising sector is that gamers are an engaged, diverse, and growing audience. The success of games such as Wordscapes, Animal Crossing, and Farm Ville, as well as mobile technologies, has driven gaming into the mainstream. People stayed at home, which aided the growth of the in-game advertising sector. People’s interest in web platforms and social networking sites grew throughout time, increasing the online population.

Segmental Analysis

The global In-Game Advertising market has been segmented based on the advertising type, device type, and region.

By Advertising Type, the In-Game Advertising market is segmented based on Static Ads, Dynamic Ads, and Advergaming. The Static-ads segment is expected to dominate the in-game advertising market. As a result of the developer’s increased usage of static advertising as a platform for game promotion In a shorter amount of time, static advertisements have a stronger influence on customers. Static advertisements are included directly in a game. Static advertising allows for more personalization by allowing game creators and advertisers to arrange their promotions. Dynamic ads are anticipated to have the fastest growth. These ads can be displayed on mobile devices, consoles, and flash games. These are real-time advertisements that may be added and withdrawn from games in real-time. Dynamic advertisements can support time-sensitive campaigns, such as promotions. Advergaming is expected to grow at a substantial rate.

Based on Device Type, the In-Game Advertising market is segmented based on Smartphone/Tablet and PC/Laptop. The PC/Laptop segment is expected to dominate the in-game advertising market. The continued development of electronic games benefits desktop computers and laptop computers, gaming accessories. Many people seem to have gravitated toward getting a gaming PC or laptop when working from home during the pandemic. The continuous spread of virtual reality and the performance of e-sports may give positive impulses and momentum to grow the market. The Smartphone/Tablet segment is expected to have the fastest-growing CAGR during the forecast period due to rising internet penetration, increasing demand for social and mobile gaming, and the ease with which ads in social gaming can be configured expected to drive market growth.

Regional Analysis

The In-Game Advertising market is divided into five regions: North America, Europe, Asia-Pacific, Latin America, Middle East & Africa. The North American region is projected to have the largest share of the global In-Game Advertising market, followed by the Asia Pacific and Europe regions. North America is among the most important markets for in-game advertising. This, in turn, drives company demand for online advertising services; additionally, due to the presence of a huge gaming population, corporations are now investing in advertisements on social media platforms and gaming apps. The advertising landscape in North America is ever-changing, with new trends and technologies reshaping the sector at a rapid pace. The Asia-Pacific region is seeing a growth in the number of commercial spaces and the number of people spending time inside of them. Furthermore, as internet penetration rises, new digital and internet-based advertising platforms develop, favorably boosting the region’s in-game advertising business growth.

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