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Family Entertainment Centers Market Analysis and Global Forecast (2021-2028) with COVID Impact Analysis

$ 1,999.00

Family Entertainment Centers Market By Age Group (0-8, 9-12, 13-19, 19-25, 25+) By Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 0.5 to 1 acres, 1 to 10 acres, 10 to 30 acres, Over 30 acres) By Revenue Stream (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, Others) By Facility Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-Based VR Entertainment Centers (LBECs)), Entertainment Type (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others) and By Geography: Global trends, opportunities and forecast – 2020 to 2026

 

Report Code: EB_ICT_208 | Page: 129 | Published Date: June 2021

Gaming Console Market Analysis and Global Forecast (2021-2028) with COVID Impact Analysis

$ 1,999.00

Gaming Console Market By type of gamer (Casual gamers, Hardcore gamers), By type (TV consoles, Handheld consoles) and By Geography – COVID-19 Impact Analysis, Post COVID Analysis, Opportunities, Trends and Forecast from 2021 to 2028

Report Code: EB_ICT_913| Page: 173 | Published Date: May 2021

Media & Entertainment Storage Market Analysis and Global Forecast (2021-2028) with COVID Impact Analysis

$ 1,999.00

Global Media & Entertainment Storage Market By Component (Solution, Services), By Storage Solution (Direct-Attached Storage, Network-Attached Storage, Storage Area Network), By Storage Medium (HDD, SSD, Digital Tape, Others), By End-User (Broadcast, Production and post-production, Media agencies, Advertising, Others) and By Geography – COVID-19 Impact Analysis, Post COVID Analysis, Opportunities, Trends and Forecast from 2021 to 2028

Report Code: EB_ICT_587 | Page: 171 | Published Date: May 2021